

Toxapex is well known for its great defensive capabilities however, its poor Special Attack means it cannot pressure switch-ins, and due to this, it can be used as setup fodder if it doesn't pack Haze. Also, Toxic over Toxic Spikes works for a more consistent source of residual damage. Another option for its moveset could be Rocky Helmet over Black Sludge this way it can inflict chip damage on physical attackers. The 80 EVs in Special Defense allow Toxapex to always take a Mega Alakazam's Psychic, with the rest being dumped into Defense to handle the physical threats. Toxapex is a Pokémon that can fit very well on stall or balance teams due to its ability to set up Toxic Spikes and wear down opposing teams, access to Recover for longevity, and ability to pivot around thanks to its amazing ability Regenerator, which is really good for scouting moves while healing almost all the damage taken. Its great bulk combined with its typing allows it to check some of the most dangerous threats at the moment such as Genesect, Greninja, and even Mega Charizard X because it also has access to Haze to control any setup sweeper. Toxapex is one of the greatest additions to OU in Gen 7. Stats: 50 HP / 63 Atk / 152 Def / 52 SpA / 142 SpD / 35 Spe Sample Sets Toxapex Black Sludge Ability: Regenerator EVs: 252 HP / 176 Def / 80 SpD Bold Nature IVs: 0 Atk - Scald - Toxic Spikes - Haze - Recover Where's the potential?

Opposing Electric-types can even take advantage of the Electric Terrain to put massive dents in your team, possibly even chunking Tapu Koko due to its low defenses.Ībilities: Merciless / Limber / Regenerator On top of this, Tapu Koko is a bit on the fragile side, is prone to being worn down from hazards and residual damage, and shouldn't be expected to switch in to many attacks, even resisted ones. While Tapu Koko certainly isn't lacking in offensive options, without the power boost from Electric Terrain, these coverage moves can be quite weak coming off of its 95 base Special Attack or its uninvested 115 Attack, especially if using Magnet, preventing it from breaking through Pokémon such as specially defensive Excadrill, Hippowdon if not running Grass Knot, Ferrothorn if lacking Hidden Power Fire, and Alola Marowak. With all of these positives it possesses, there is little doubt that Tapu Koko will be one of the go-to Electric-types of Generation 7's OU. It also has access to Roost, which lets it recover off all sorts of residual damage between Sand, Hail, Life Orb, and Brave Bird recoil. It even has options such as Brave Bird, which heavily damages Mega Venusaur, Tangrowth, and Amoonguss switch-ins, Taunt, and U-turn, which prevents Dugtrio from trapping it. With a good offensive movepool consisting of Grass Knot, Hidden Powers, and its hard-hitting dual STAB attacks, Tapu Koko devastates offensive almost singlehandedly. Its blistering Speed tier of base 130 lets it outpace pretty much the entire unboosted metagame, even some Speed demons such as Greninja and Tornadus-T. While its 95 Special Attack may not seem appealing at first glance, its signature ability, Electric Surge, which sets down Electric Terrain upon entering the battlefield, makes up for it, giving it ridiculous firepower from its Electric-type attacks, leaving few things to switch in safely. Step aside Thundurus, you're going to have some serious competition this generation as Tapu Koko enters the scene. Stats: 70 HP / 115 Atk / 85 Def / 95 SpA / 75 SpD / 130 Spe Sample Sets / Tapu Koko Magnet / Life Orb Ability: Electric Surge EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Thunderbolt - Dazzling Gleam - Hidden Power Ice - Grass Knot / U-turn / Taunt / Tapu Koko Magnet / Life Orb Ability: Electric Surge EVs: 4 Atk /252 SpA / 252 Spe Naive Nature - Thunderbolt - Dazzling Gleam - Brave Bird - Hidden Power Ice / Grass Knot Where's the potential?
